What You may Be taught in This Tutorial
- The way to make the Grand Theft Auto background
- The way to make palm bushes with brushes in Adobe Illustrator
- The way to make a constructing in perspective in Adobe Illustrator
Tutorial Belongings
You may want the next sources to be able to full this mission:
1. The way to Make a New Doc in Adobe Illustrator
Launch Illustrator and go to File > New to open the New Doc window. There, sort the title of the doc and arrange the size as proven. Hold the Items set to Pixels and the Coloration Mode to RGB. When you’re completed, hit Create Doc.
Within the picture beneath, you’ll be able to see the opposite settings that I choose to make use of whereas working in Illustrator. You may entry them by going to Edit > Preferences.
2. The way to Make the Grand Theft Auto Background
Step 1
Seize the Rectangle Device (M) and draw a rectangle the scale of your artboard, which is 1900 x 1300 px. Fill it with the multicolor gradient proven beneath, and set the Angle to 90 levels.
Step 2
We are going to add extra particulars to the GTA background later. Now, let’s make the palm bushes. The picture beneath options 4 brush strokes that can be utilized efficiently to make vector palm bushes.
First, use the Pen Device (P) or the Pencil Device (N) to attract a barely curved path in your artboard. Now, let’s go over the very best brush-stroke choices which are accessible in Illustrator.
With these brushes, you’ll be able to create fairly sensible palm tree silhouettes in your designs. Let’s begin drawing them.
Step 3
Use the Pen Device (P) to attract a curved path for the stem of the leaf, and provides it a 1 pt Stroke utilizing the Tapered -Sharp Artwork Brush (1). Discover it within the Brush Libraries Menu > Inventive > Artistic_Ink part. The stroke shade shouldn’t be necessary (1).
Nonetheless utilizing the Pen Device (P), or the Pencil Device (N) which is even simpler, begin to attract a bunch of paths beneath the stem, from the tip (2) to the opposite finish (3). The extra paths you draw, the fuller the leaf can be ultimately. It’s very as much as you. When you’re completed, stroke all of the paths with one of many choices proven within the earlier step, or be happy to combine them and create your individual distinctive palm leaf. I used choice 2, the Tapered – Spherical Artwork Brush to stroke all of the paths (4). Subsequent, choose the whole leaf and go to Object > Broaden Look, adopted by Unite within the Pathfinder panel (5).
Step 4
Let’s create one other sort of leaf. First, use the Pen Device (P) to attract the stem, and provides it a 0.75 pt Stroke utilizing the Tapered -Sharp Artwork Brush (1). Start to attract paths above the stem as proven beneath (2) after which full the leaf on the backside (3). Stroke all of the paths with choice 1, the Drop Up Artwork Brush, with the Stroke Weight set to 0.25–0.5 pt (4). When you’re pleased with the way it appears to be like, go to Object > Broaden Look adopted by Unite within the Pathfinder panel (5).
Step 5
Create extra palm leaves in the identical manner, or duplicate the one you made up to now (1). Begin to organize them and compose the palm tree (2). Subsequent, draw the shapes of the coconuts that can cowl the ends of all of the stems (3) adopted by the trunk. To make the form of the trunk extra natural and irregular, go to Impact > Distort & Remodel > Roughen and apply the settings proven. Alter these settings relying on the scale of the trunk. Comply with up with Object > Broaden Look (4).
Step 6
Go forward and create one other palm tree by duplicating the leaves and arranging them otherwise. As soon as that is completed, draw the form within the heart to cowl the stems and add the trunk to complete it.
Step 7
Choose all of the shapes that make up the primary palm tree and click on on Unite within the Pathfinder panel adopted by Object > Compound Path > Make. Fill the newly obtained palm silhouette with the purple linear gradient proven and set the Angle to 90 levels. Scale it, if wanted, and place it on the left facet of your GTA background.
Do the identical factor with the second palm tree and place it on the suitable facet of the artboard.
Step 8
Add two extra palm bushes, however smaller. Coloration them with the linear gradient proven at a 90 diploma Angle.
Step 9
Copy and Paste in Place (Shift-Management-V) the background and take away the gradient fill. Choose the 4 palm bushes together with the copy and go to Object > Clipping Masks > Make.
Step 10
Enhance the look of your Grand Theft Auto background by including a couple of brush strokes to the sundown sky. Use the Pen Device (P) to attract a path as proven within the picture beneath, going virtually by way of the center of the artboard. Give it a 10 pt Stroke utilizing pink and the Charcoal – Tough Artwork Brush that you could find within the Brush Libraries Menu > Inventive > Artistic_ChalkCharcoalPencil part. Subsequent, go to Impact > Blur > Gaussian Blur and apply a Radius of 25 px; then set the Mixing mode to Tender Mild and 50% Opacity (1).
Draw 4 extra paths of various lengths above the pink path. Give them a 10 pt Stroke utilizing orange and the Charcoal – Tough Artwork Brush. Apply a 15 px Gaussian Blur after which set the Mixing mode to Tender Mild (2).
Step 11
Draw a brand new path within the higher left nook of the artboard. Give it a big 40 pt Stroke utilizing purple and the Dry Brush 7 that you could find within the Brush Libraries Menu > Inventive > Artistic_Paintbrush part. Apply a 50 px Gaussian Blur and scale back the Opacity to 75%.
Be at liberty so as to add as many of those stroked paths as you need, relying on what number of particulars and clouds you need in your GTA 6 background. Make it your individual.
3. The way to Make a Constructing in Perspective in Adobe Illustrator
Step 1
Find the Perspective Grid Device (Shift-P) in your Toolbar and seize it. Additionally, discover the Perspective Choice Device (Shift-V), which we’ll use too. The grid will seem in your artboard as proven within the picture beneath. If you cannot see the grid, go to View > Perspective Grid > Present Grid. Additionally, be certain that to verify Snap to Grid.
The grid may be arrange and adjusted to satisfy your wants. Let’s take a more in-depth have a look at the totally different handles and the grid itself.
- To vary the peak of the angle grid, transfer the highest deal with (highlighted with pink) up or down.
- To vary the underside perspective, transfer the underside deal with (highlighted with purple) upwards.
- To vary the angle itself and the viewing angle, slide the handles highlighted with blue and orange left or proper.
- To vary how far your grid extends into the gap, slide the 2 diamond handles highlighted with yellow.
- To vary the variety of squares that you’ve in your grid, transfer the diamond deal with highlighted with inexperienced up or down. Use massive squares for easy drawings and smaller squares for extra detailed drawings.
The Perspective widget seems in your artboard too, and also you want it whereas drawing. It is the dice image that exhibits you on which facet of the angle grid you might be actively drawing: the Left Grid (Blue), Proper Grid (orange), or Horizontal Grid (inexperienced backside). Change between them with the Perspective Grid Device (Shift-P).
Step 2
Within the picture beneath, you’ll be able to see how I arrange my grid. I’ve moved each the left and proper handles additional away and raised the underside perspective.
You can even see extra settings by going into the angle grid menu. Open it by going to View > Perspective Grid > Outline Grid. Right here, you’ll be able to manually change the Sort, Items, Scale, Viewing Angle, the colours of the grid, and far more. What I arrange right here is:
- Gridline each: 5 px
- Opacity: 30%
Step 3
Whilst you’re on the Left Grid (blue facet), take the Rectangle Device (M) and draw the primary form of the constructing. Make it 13 squares broad. Subsequent, choose solely the top-left nook level utilizing the Direct Choice Device (A) and sort 5 px within the Stay Corners discipline positioned up within the Management panel (Window > Management) to make it rounded (1).
Draw the following two rectangles, 3 squares broad. Choose solely the top-right nook level of the third form with the Direct Choice Device (A), and spherical it by 5 px as nicely (2). Proceed to attract two skinny rectangles, 1 sq. broad, that are taller than the others, as proven beneath (3).
Step 4
The subsequent massive rectangle is the entrance of the constructing and is 29 squares broad. On the suitable and left sides of this rectangle, draw smaller rectangles of 5 squares width that overlap it (the blue shapes). Change to the Direct Choice Device (A), use it to pick out solely the highest nook factors, and spherical them by 3 px.
Step 5
Now, draw the left facet of the constructing in the identical manner and following the identical sizes. That is mainly a mirrored image of the suitable facet, however sadly you’ll be able to’t flip it. All of the shapes must be drawn in line with the angle grid.
Step 6
Deal with the highest of the constructing, and let’s add some ornamental parts. Use the Ellipse Device (L) to attract two circles on the primary and final shapes, after which swap to the Pen Device (P) and use it to attract three straight paths on the second and second to final shapes. Additionally add two V-like paths on the prime of the blue rectangles (1).
Subsequent, utilizing the Rectangle Device (M), draw 4 rectangles which are 6 squares in peak within the prime center of the facade. Go to Impact > Stylize > Spherical Corners and apply a Radius of 5 px to make them rounded. (2).
Step 7
Zoom as a lot as wanted on the highest of the second constructing form and draw a diamond form utilizing the Pen Device (P) and a circle utilizing the Ellipse Device (L). Whereas the 2 shapes keep chosen, go to Impact > Distort & Remodel > Remodel and apply the settings proven. It will multiply the shapes vertically. Comply with up with Object > Broaden Look.
Repeat the identical course of for the corresponding constructing form from the left facet.
Step 8
It is time to attract the home windows in perspective. Use the Rectangle Device (M) to attract the large form of the window, then the inexperienced rectangle that’s half its measurement, adopted by the form of the window blind on the prime. Additionally, add three lengthy rectangles of 1 sq. in peak underneath the window (the pink, inexperienced, and blue shapes).
Draw the remainder of the home windows in the identical manner, and in addition add two rounded rectangles within the heart of the constructing for ornamental functions, similar to those on the prime.
Step 9
At this level, the entrance of the constructing is completed, and we’ll proceed with the facet. First, seize the Perspective Grid Device (Shift-P) and activate the Proper Grid (orange). Every thing that you simply draw to any extent further will match and snap to the orange grid. As you have completed up to now, use the Rectangle Device (M) to attract fundamental shapes just like the wall, the home windows, and the railing.
Step 10
Change again to the Left Grid (blue) with the Perspective Grid Device (Shift-P). Draw the blue rectangle on the prime of the constructing and ensure to ship it to the again by going to Object > Organize > Ship to again (Shift-Management-[). Next, draw the red rectangle at the bottom, which will be in front of everything.
To add the name of the hotel, first take the Type Tool (T) and write ATLANTIS HOTEL on your artboard using the Grand Wilson font. Here are the settings I used:
- Size: 24 pt
- Set the leading: 30 pt
- Vertical scale: 120%
Next, grab the piece of text with the Perspective Selection Tool (Shift-V) and drag it onto the red rectangle, centered. The tool will magically transform it into perspective text.
4. How to Color the GTA 6 Building
Step 1
The drawing of the building is done, and now we can color it. In the image below, you can see the color scheme used in the coloring process of the building: a beige color, two shades of blue, and purple. Use these colors and start filling the shapes.
For the four shapes selected in the image below, apply the beige fill, and then add a second blue fill underneath by clicking on the Add New Fill icon at the bottom of the Appearance panel. While this Fill attribute stays selected, go to Effect > Distort & Transform > Transform and apply the settings shown. Hit OK. As a result, you will obtain the appearance of a 3D extrusion, making the building look three-dimensional. Also, apply a 1 pt Inside Stroke using the linear gradient shown. This will create the blue-to-purple shading that you see in the original GTA 6 graphics.
Step 2
Now, color the corresponding building shapes from the left side in a similar way. First, apply the beige fill color. Add a second fill underneath, and use the same blue-to-purple linear gradient from the previous step; then apply a Transform effect as shown.
Step 3
Focus on the four rounded rectangles at the top of the facade. Go to Object > Expand Appearance to expand the Round Corners effect (1); then use the Direct Selection Tool (A) to select only the top points, and delete them by pressing the Delete key on your keyboard.
Apply a 4 pt Stroke to the newly created U paths using beige and a blue shadow by going to Effect > Stylize > Drop Shadow (2). Complete the design by drawing short paths to connect the end points. Give them a 1 pt blue Stroke (3).
Apply the same settings for the two circles and the V paths (4). After that, mask each shape using the corresponding building shape from underneath.
Step 4
It’s time to color the windows of the building. Select the big shape of the window along with the green half (1) and color them with blue. For the blind, choose a dark beige/taupe color (2). Copy and Paste in Place (Shift-Control-V) the two blue shapes and remove the existing fill color. Apply a 4 pt Stroke using beige and a 4 pt Inside Stroke using blue. Move these two copies 4 px to the right and 4 px downwards by pressing the arrow keys on your keyboard. These will be the frame of the window (3).
Next, Copy and Paste in Place (Shift-Control-V) the big shape of the window and change the blue fill to a 4 pt Outside Stroke. Move this copy 2 px to the right and 2 px downwards to create a shadow. Let’s mask everything by making another copy in place of the big window shape; then select all the shapes that make up the window and go to Object > Clipping Mask > Make (5).
Step 5
Apply the same style and settings for the rest of the windows. Also, change the fill color of the window shapes from blue to a purple shade as you make the first-floor and second-floor windows.
Step 6
The windows on the side wall are even easier to make. First, select the bigger window shape along with the half shape (1) and color them with a lighter tint of blue. Copy the bigger window shape and Paste in Place (Shift-Control-V), and then using the Direct Selection Tool (A), select only the bottom-left corner point and delete it. Apply a 9 pt Stroke using the darker blue in the color palette as the shadow (2). Next, draw a straight path through the middle of the window with the Pen Tool (P) and give it a 2 pt Stroke (3). Finally, Copy and Paste in Place (Shift-Control-V) the bigger window shape, select all the window components, and go to Object > Clipping Mask > Make (4).
Apply the same style to the other windows on the side wall (5).
Step 7
Let’s go back to the facade of the building and color the remaining elements. Select the three stripes under each window and color them with beige. Apply the same color as a 2 pt Stroke. Next, go to Effect > Stylize > Drop Shadow and apply the settings shown.
Now, select the “diamonds and circles” group. Apply a beige fill color and the Drop Shadow effect to add the blue shadow that is specific to the GTA 6 building design.
Step 8
Color the red shape at the bottom of the building with the same beige color. Next, select the hotel name and color it with light purple. Apply a Drop Shadow effect to create a darker purple shadow.
Step 9
The final thing to add is an overall gradient. Notice how the original GTA 6 teaser illustration has a purple tint added? Let’s go ahead and make that too.
Copy the background shape and Paste in Place (Shift-Control-V). Replace the existing gradient with a purple-to-yellow linear gradient. Set the yellow stop color to 0% Opacity and the Gradient Angle to 100 degrees so the purple color falls only in the bottom-right corner of the illustration. Change the Blending mode to Multiply and about 30% Opacity.
Congratulations! You’re Done
You have successfully learned how to recreate the beautiful artwork that’s used in the GTA promos. Feel free to apply the same techniques to create other perspective illustrations in your future projects.
You can find a lot of sources of inspiration and resources ready to be used at Envato Elements, from graphics to fonts, photos, effects, logos, and so much more. They will surely help you to improve your work.
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